Portfolio
Sound design for Titanfall 2 weapons. I'm a big fan of the weapon animations in this game, so I designed custom shots and reloads for them.
Full sound replacement for the ReCore E3 trailer. This is a limited LoRo of my 5.1 mix. Buddy's voice was created in Ableton Live with granular synthesis. The source content ranged from custom Massive patches to real dog recordings. His clicky movements were made from an ice cube tray. This was my final project at Vancouver Film School. (Done in 2016.)
Sound design for a Halo 5 cinematic.
Sound design for a Doom trailer, completed in 10 days. (Done in 2016.)
Sound design and Wwise implementation for a theoretical first-person shooter game. Many of these systems would normally be handled by the game engine; I designed this setup for demonstration purposes. I recorded original source content from fruit smashes to weapon Foley. This was my final game audio project at Vancouver Film School. (Done in 2016.)
Sound design for various Halo 5 weapons. I used Massive and Serum to synthesize many of the sci-fi elements. I incorporated my own Foley for the reloads. (Done in 2016.)
A few things I worked on in the Call of Duty: Black Ops: Cold War campaign.
I designed and implemented most of the weapon reload sounds for Black Ops: Cold War. Here are a few of my favorites. I did not design the firing sounds. (Game shipped in 2020.)
When I worked at 343 Industries, I designed audio for new opening logos in Halo: The Master Chief Collection. This update went live in 2019 and the opening video is still there today. I only had a couple days to work on it.
Game Development
I started building Flash games in my early teens (design, art, and code). Several of my games were sponsored by Flash game websites.
Stickocalypse is a sidescroller zombie shooter featuring fun yet simple gameplay. There are many weapons to unlock and several maps.
Top-down shooter game with mouse aiming. I included primary/secondary weapons, a variety of enemies, perks, grenades, and some light RPG elements.
Level Design
I've been building Unreal Tournament maps since I was 9 years old. I spent countless hours with those tools building everything from deathmatch arenas to capture the flag maps, to ridiculously long platformer levels. I have worked in Unreal Engine 2.5, 3, and 4. Here are a couple of my more recent maps.
Music Composition
Over the years, I have explored music composition as a hobby. I have a real passion for film and game soundtracks. For music, I work primarily in Cubase and use sample libraries from companies like EastWest, Spitfire Audio, Orchestral Tools, and Heavyocity. The compositions below are original. The only exceptions are: Stay Frosty (which incorporates the theme from Modern Warfare 2) and Modern Warfare 3 Theme Reimagined (a remake/reimagining of the theme by Brian Tyler.) I intend to do more composition in the future. These are mostly sketches/work in progress, and they all need mixing.Thanks for checking out my site!