Portfolio
Sound redesign for Titanfall 2 weapons.
Full sound replacement for the ReCore E3 trailer. This is a limited LoRo of my 5.1 mix. Buddy's voice was created in Ableton Live with granular synthesis. His clicky movements were made from an ice cube tray. This was my final project at Vancouver Film School. (Done in 2016.)
Sound redesign for a Halo 5 cinematic.
A couple of weapons I worked on for Anthem. I used a Waldorf Q hardware synth to generate source content.
Content I worked on for the Call of Duty: Black Ops: Cold War campaign.
I designed and implemented most of the weapon reload sounds for Black Ops: Cold War. Here are a few of my favorites. I did not design the firing sounds. (Game shipped in 2020.)
Content I worked on for Halo: Infinite. (Game shipped in 2021.)
Sound redesign for a Doom trailer. (Done in 2016.)
Sound design and Wwise implementation for a theoretical first-person shooter game. Many of these systems would normally be handled by the game engine; I designed this setup for demonstration purposes. I recorded original source content from fruit smashes to weapon foley. This was my final game audio project at Vancouver Film School. (Done in 2016.)
Sound redesign for various Halo 5 weapons. I used Massive and Serum to synthesize many of the sci-fi elements. I incorporated my own foley for the reloads. (Done in 2016.)
When I worked at 343 Industries, I designed audio for new opening logos in Halo: The Master Chief Collection. This update went live in 2019 and the opening video is still there today. I only had a couple days to work on it.
Game Development
When I was a teenager, I developed many Flash games (design, art, and code). Several of my games were sponsored by Flash game websites.
Stickocalypse is a sidescroller zombie shooter featuring fun yet simple gameplay. There are many weapons to unlock and several maps.
Top-down shooter game with mouse aiming. I included primary/secondary weapons, a variety of enemies, perks, grenades, and some light RPG elements.
Level Design
I've been building Unreal Tournament maps since I was 9 years old. I spent countless hours with those tools building everything from deathmatch arenas to capture the flag maps, to ridiculously long platformer levels. I have worked in Unreal Engine 2.5, 3, 4, and 5. Here are a couple of my more recent maps.
Music Composition
Over the years, I have composed music as a hobby. I have a passion for film and game soundtracks. I work primarily in Cubase using sample libraries from companies like EastWest, Spitfire Audio, Orchestral Tools, and Heavyocity. The compositions below are original. The only exceptions are: Stay Frosty (which incorporates the Modern Warfare 2 theme) and Modern Warfare 3 Theme Reimagined (a remake/reimagining of the theme by Brian Tyler.) Most of these tracks are sketches/work in progress, and they all need mixing. I would like to do more composition in the future if my schedule permits.Thanks for checking out my site!